Remaining rebirths
target − current, clamped to the documented 0–34 range. Each step is one full honey reset, so the count is the number of farm-and-reset cycles between where you are and where you are going.
Choose your current rebirth, target and personal pace to see the remaining run and documented checkpoints.
Enter your current rebirth, target, and average minutes per rebirth to estimate remaining rebirths, duration, special-quest checkpoints, and the documented rebirth 10 and 13 unlock crossings. The planner is built on the constants the game's own description documented — the 34-rebirth ceiling, the every-five-rebirths quest cadence, and the two named unlocks — plus your measured pace. It deliberately does not invent honey costs, buff multipliers, or a "standard" time per rebirth, because no source ever published those numbers.
Use your own average pace to estimate time. This planner uses the documented 34-rebirth limit, five-rebirth checkpoints, and unlock levels 10 and 13.
Every output is one of three transparent formulas on top of documented constants.
target − current, clamped to the documented 0–34 range. Each step is one full honey reset, so the count is the number of farm-and-reset cycles between where you are and where you are going.
remaining rebirths × your average minutes per rebirth. The pace input is the only number the game does not define — it comes from your own measured runs, so the estimate is exactly as honest as that measurement.
Every checkpoint value in [5, 10, 15, 20, 25, 30] that sits strictly above your current rebirth and at or below your target is listed, plus the named unlocks at 10 (Triple SSA Passive) and 13 (Upgrade Tree).
A fully worked pass so you can sanity-check your own plan. The constants are official; the pace is an assumption for demonstration.
| Step | Calculation | Result |
|---|---|---|
| Remaining rebirths | 13 − 7 | 6 rebirths |
| Estimated time at 45 min per rebirth | 6 × 45 min | 270 min ≈ 4 hr 30 min |
| Special-quest checkpoints crossed | values in [5, 10, 15, 20, 25, 30] where 7 < value ≤ 13 | Rebirth 10 |
| Named unlocks crossed | 10 (Triple SSA Passive), 13 (Upgrade Tree) | Both |
Reading the result: this plan reaches both documented unlocks in one evening-scale session at the assumed pace, and it crosses the rebirth-10 checkpoint, where the special-quest cadence plus the Triple SSA Passive landing coincide. If your real pace is 90 minutes, double the time estimate and split the plan across two sessions — the milestone crossings do not change, because those come from the game, not from you.
Captured from the official description via the Roblox games API on 2026-08-22, while the experience was live. Availability re-verified 2026-10-09.
| Constant | Value | Source note |
|---|---|---|
| Total rebirth levels | 34 | The official description lists 34 rebirths as the progression ceiling captured on the API. |
| Special-quest cadence | Every 5 rebirths (5, 10, 15, 20, 25, 30) | The description describes five special quests, one at every five rebirths; the quests' individual rewards are not listed. |
| Rebirth 10 unlock | Triple SSA Passive | Named in the official description at rebirth 10. Effects and prerequisites beyond the level are not documented. |
| Rebirth 13 unlock | Upgrade Tree | Named in the official description at rebirth 13. Node names, costs, and effects are not documented. |
| Reset effect | Current honey resets | The description states current honey resets; it does not enumerate every other reset effect. |
Early rebirths are cheap honey resets; later ones demand far more honey. If your plan spans more than a handful of rebirths, expect your real average minutes-per-rebirth to climb, and re-measure instead of extrapolating a single pace across the whole 0–34 path.
The official description says a rebirth resets current honey while other progress is retained. That makes each rebirth a "spend everything, keep the permanent gains" decision: sitting on a big honey pile before resetting wastes the currency, so plans usually end with a reset rather than a balance.
Because special quests arrive every five rebirths and the two named unlocks sit at 10 and 13, natural session goals are the next multiple of five or the next unlock — whichever your current run reaches first. The planner marks exactly those crossings so you can stop on a milestone instead of mid-gap.
The documented place 89348926304279 redirects to Roblox's Title-Unavailable page and the public games API reports universe 10594027596 as content-restricted (first observed late August 2026; re-verified 2026-10-09). No return date has been announced. Use the planner for reference and for comparing plans; if you play a fan rework instead, verify its rebirth ceiling and unlocks in that place first, because the constants here are bound to the documented experience.
It turns three inputs — your current rebirth, your target rebirth, and your real average minutes per rebirth — into the number of rebirths left, an estimated session time, the five-rebirth special-quest checkpoints you will cross, and whether the trip passes the rebirth 10 Triple SSA Passive or the rebirth 13 Upgrade Tree unlock. The math is transparent arithmetic: remaining rebirths = target − current, and estimated time = remaining rebirths × your pace.
Four constants come from the official game description, captured from the Roblox games API on 2026-08-22 while the experience was live: the 34-rebirth ceiling, the special-quest cadence every five rebirths (5, 10, 15, 20, 25, 30), the Triple SSA Passive unlock at rebirth 10, and the Upgrade Tree unlock at rebirth 13. Everything time-related comes from you, because the game never published per-rebirth honey costs or buff values.
Use your own measured average, not a number from the internet — no official or community source documents a standard time per rebirth, because it depends on your hive strength, fields, and boosts. A practical method: note your honey and clock before a rebirth, rebirth, and repeat two or three times; the average of those runs is a far better planning number than any universal claim would be.
No. The official description never listed rebirth costs or requirements, so the tool does not pretend to know them. That is also why the estimate is expressed in rebirths and your own pace instead of a honey total: inventing a cost table would make the result look precise while being fiction.
Yes, as a planning and reference tool. The documented experience (place 89348926304279) has been content-restricted on Roblox since late August 2026, re-verified on 2026-10-09, with no announced return date. Fan reworks are separate places with their own rules, so their rebirth counts and unlocks may differ from these documented constants. If the game returns, this page and its constants get re-verified against the live description.
The 0–34 milestone chronology, reset rules, and how to pick the next target.
Honey-focused session planning around the reset economy.
How to shorten the farm-and-reset cycle the estimates are built on.
Field-boost codes like the announced 1KAnd500, which change how fast a rebirth pace can get.
Why the documented place is unavailable and what the verified status is right now.
Every source behind the constants, with types and checked dates.