BSS11Rebirths
Items and rewards

BSS 1:1 - Rebirths Items and Rewards

What the game pays out and what it resets: honey, the documented codes and their boosts, the rebirth-path unlocks, and the named items from the last update text.

Captured 2026-08-22Availability rechecked 2026-10-09
Quick answer

Honey is the economy; rebirths are the sink

BSS 1:1 - Rebirths runs on one main currency: honey. You earn it through the bee-and-field systems, and rebirthing resets your current honey while the official description says other progress is retained. Around that core, the game's officially documented rewards are: the 0–34 rebirth path itself (buffs per rebirth, values unlisted), special quests at every five rebirths (rewards unlisted), two named unlocks — the Triple SSA Passive at rebirth 10 and the Upgrade Tree at rebirth 13 — plus the items named in the update text (glitch drives, automatic magic beans) and the code rewards announced on the creator group's public surfaces. Anything beyond that list — ticket shops, egg lines, sticker tables, mutation rates — was never documented for this remake, and this page will not invent entries to fill the table.

Rewards table

Every reward family this game officially documents

From the official description via the Roblox games API (captured 2026-08-22) and the creator group announcement.

RewardHow you get itDocumented detail
HoneyCore gameplay: the bee-and-field loop.Resets on rebirth; conversion rates and per-field values were never published.
Per-rebirth buffsRebirthing (each step up the 0–34 path).The description says each rebirth grants progression benefits; the buff values are not listed.
Special questsReach rebirths 5, 10, 15, 20, 25, 30 on the documented cadence.Five quests described, one per five rebirths; their individual rewards are unlisted.
Triple SSA PassiveReach rebirth 10.Named in the official description. In the original Bee Swarm Simulator, "SSA" is the Supreme Star Amulet, the top-tier amulet whose passives (Pop Star, Scorching Star, Guiding Star, and others) define endgame play — main-game context, checked 2026-10-09; the remake's effect is undocumented.
Upgrade TreeReach rebirth 13.Named in the official description; nodes, costs, and effects are not documented.
Code rewardsRedeem codes in the documented place.See the codes table below — one developer-announced code, two tracker-reported codes.
Glitch DrivesIn-game item named in the update text.Documented capacity of 10. The update text notes a glitch-drive capacity of 10.
Magic beansIn-game item named in the update text.Magic beans are described as automatic every five seconds. — a documented quality-of-life change to planting.
Codes

Documented code rewards and their exact status

Status wording matters here: one code comes from a developer-owned announcement, two come from public trackers without any developer announcement. Redemption cannot be re-verified while the documented place is offline.

CodeReported rewardStatusChecked
1KAnd500Honeyday buff and other field boostsDeveloper-announced on the Bees 1:1 group; redemption not independently verified2026-08-22
700MembersHoney, Tickets, and Pepper Patch / Stump Field / Coconut Field boost reportsListed by public trackers and the community wiki; no developer announcement found2026-09-08
ShadowedFinallyHoneyday buff and OP buffs in every field (tracker report)Reported by a public tracker only; unverified2026-09-08

Full redemption notes, troubleshooting, and the why-behind each status live on the codes page. Remember that codes are bound to the documented Roblox place — nothing here works in fan reworks.

Main-game context

Reward families from the original game — context only

The remake shares Bee Swarm Simulator's design language, which is why players search for these items here. None of their values were documented for the remake.

Eggs, bees, and hive slots

In the original game, honey buys eggs, hive slots, tools, and bags, and quests plus tokens layer rewards on top. The remake's update text shows the same loop (bee ability fixes, field boosts), but its own egg lines, shop prices, and hive rules were never published, so this site lists no numbers for them.

Star Amulet tiers

The endgame reward ladder in the original: Bronze (25M honey) through Silver, Gold, and Diamond (1B) up to the Supreme Star Amulet (10B honey, 40 gifted bee types), whose passives — Pop Star, Scorching Star, Guiding Star — are what "SSA" references. The remake borrows the name at rebirth 10; its own amulet behavior is undocumented. Checked 2026-10-09 on the main-game wiki.

FAQ

Items and rewards questions

What is the main currency in BSS 1:1 Rebirths?

Honey. It is the currency the game's systems pay out in and the one thing a rebirth resets — the official description states current honey resets while other progress is retained. Treat honey as a spend-down resource: it is worth the most the moment before a reset.

What rewards do the documented codes give?

The developer-announced 1KAnd500 reported a Honeyday buff plus other field boosts. Community trackers listed 700Members (honey, tickets, and Pepper Patch / Stump Field / Coconut Field boosts) and ShadowedFinally (Honeyday and OP buffs in every field), both unverified and without a developer announcement. Full status per code lives on the codes page.

What do you get for rebirthing?

Progression: each rebirth advances the 0–34 path, special quests arrive at every five rebirths, the Triple SSA Passive is named at rebirth 10, and the Upgrade Tree at rebirth 13. The per-rebirth buff values, quest rewards, and unlock details were never officially listed, so no honest source can print them.

What are glitch drives and magic beans?

Two items named in the game's last official update text: glitch drives have a documented capacity of 10, and magic beans are described as automatic every five seconds. Their deeper mechanics (drop rates, effects) were not documented in public sources.

Related help

Where to act on these rewards

Each reward family has a page that handles the decision.

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