| Honey | Core gameplay: the bee-and-field loop. | Resets on rebirth; conversion rates and per-field values were never published. |
| Per-rebirth buffs | Rebirthing (each step up the 0–34 path). | The description says each rebirth grants progression benefits; the buff values are not listed. |
| Special quests | Reach rebirths 5, 10, 15, 20, 25, 30 on the documented cadence. | Five quests described, one per five rebirths; their individual rewards are unlisted. |
| Triple SSA Passive | Reach rebirth 10. | Named in the official description. In the original Bee Swarm Simulator, "SSA" is the Supreme Star Amulet, the top-tier amulet whose passives (Pop Star, Scorching Star, Guiding Star, and others) define endgame play — main-game context, checked 2026-10-09; the remake's effect is undocumented. |
| Upgrade Tree | Reach rebirth 13. | Named in the official description; nodes, costs, and effects are not documented. |
| Code rewards | Redeem codes in the documented place. | See the codes table below — one developer-announced code, two tracker-reported codes. |
| Glitch Drives | In-game item named in the update text. | Documented capacity of 10. The update text notes a glitch-drive capacity of 10. |
| Magic beans | In-game item named in the update text. | Magic beans are described as automatic every five seconds. — a documented quality-of-life change to planting. |