BSS11Rebirths
Maps and systems

BSS 1:1 - Rebirths Maps and Systems

Every progression system BSS 1:1 Rebirths officially documented — rebirths, quest checkpoints, named unlocks, and the quality-of-life mechanics from its last update text.

Captured 2026-08-22Availability rechecked 2026-10-09
Quick answer

One progression spine, a handful of documented systems

BSS 1:1 - Rebirths is an incremental bee-swarm simulator built around a single progression spine: the 0–34 rebirth path. Everything else that was ever officially documented hangs off it — special quests every five rebirths, the Triple SSA Passive at rebirth 10, the Upgrade Tree at rebirth 13, and a set of quality-of-life mechanics (glitch drives, automatic magic beans, Retro Swarm Challenge timers) named in the last update text. Systems without an official source — quest rewards, upgrade-tree nodes, per-rebirth costs — are listed here as undocumented rather than filled in with guesses.

Progression systems

The documented rebirth framework

From the official description via the Roblox games API, captured 2026-08-22 while the experience was live.

SystemDocumented behaviorWhat remains unknown
Total rebirth levels34. The official description lists 34 rebirths as the progression ceiling captured on the API.Per-rebirth honey costs and buff values.
Special-quest cadenceEvery 5 rebirths (5, 10, 15, 20, 25, 30). The description describes five special quests, one at every five rebirths; the quests' individual rewards are not listed.Which five quests, their individual rewards, whether they repeat.
Rebirth 10 unlockTriple SSA Passive. Named in the official description at rebirth 10. Effects and prerequisites beyond the level are not documented.Passive effects, prerequisites, whether it stacks with anything.
Rebirth 13 unlockUpgrade Tree. Named in the official description at rebirth 13. Node names, costs, and effects are not documented.Node names, costs, effects, respec rules.
Reset effectCurrent honey resets. The description states current honey resets; it does not enumerate every other reset effect.Whether boosts, items, or currencies beyond current honey reset.
Update mechanics

Systems named in the last official update text

The final description observed while the game was live also names these mechanics.

Glitch Drives

The update text notes a glitch-drive capacity of 10.

Auto magic beans

Magic beans are described as automatic every five seconds.

Bee behavior fixes

Bee movement and bee ability fixes are listed in the update text.

Rebirth balancing

The update text mentions rebirth balancing.

Settings changes

Settings changes are listed in the update text.

Retro Swarm Challenge

The creator announcement describes timer-skip changes for the Retro Swarm Challenge, alongside bee-attack and energy changes.

Main-game context

The systems this remake inherits its design language from

Labeled background: original Bee Swarm Simulator knowledge, checked on the main-game wiki — context for how the loop works, not values for this remake.

Honey, pollen, and fields

In the original game, honey is the main currency and is made by collecting pollen from flower fields and converting it at your hive; quests, codes, tokens, and various drops add honey on top. Fields come in blue, red, and white flower varieties, and named fields include Sunflower, Dandelion, Clover, Spider, Strawberry, Bamboo, Pineapple Patch, Stump Field, Cactus, Pumpkin Patch, Pine Tree Forest, Rose, Mountain Top, Pepper Patch, and Coconut Field. The 1:1 remake follows the same shape — honey in, resets, rebirths — but its own field layouts, conversion rates, and tools were never officially documented, so this site publishes no numbers about them.

Star Amulets and the SSA

The remake's rebirth-10 "Triple SSA Passive" references the original game's endgame amulet system. In the original, Supreme Star Amulets are the top Star Amulet tier and always carry powerful passives like Pop Star, Scorching Star, or Guiding Star. What the remake's "Triple SSA Passive" actually does was never documented — the name is the fact; the effect is unknown.

Verified

Availability status

  • The documented place 89348926304279 redirects to Roblox's Title-Unavailable page and the public games API reports universe 10594027596 as content-restricted (first observed late August 2026; re-verified 2026-10-09).
  • Another experience under the same Bees 1:1 group carried the creator-set description "Shutdown to follow DMCA takedown request" (observed 2026-08-25).
  • The Bees 1:1 group page itself remains public.
Reported

Community-reported context

  • Community sources (r/BeeSwarmSimulator threads and the Bee Swarm Simulator wiki) attribute the removal to a takedown request from Onett, the original Bee Swarm Simulator creator. Widely reported; not an official statement.
  • Fan reworks in the same family as of the 2026-10-09 check: bee game 1:1 stays publicly available and shipped its first update since 2026-09-17 on 2026-10-02; the two September reworks, BSS - Reworked (formerly Bee Game Reworked, then BSS - Reincarnated) and e³ (formerly Bee game reworked), now both report content-restricted universes after being verified live on 2026-10-01. None is owned by the documented creator group, and codes or progress do not transfer between places.
FAQ

Systems questions

How many rebirths are there in BSS 1:1 Rebirths?

34. The official game description captured from the Roblox API on 2026-08-22 lists 34 rebirths as the progression ceiling, with special quests arriving at every five rebirths (5, 10, 15, 20, 25, 30).

What resets when you rebirth?

Current honey. The description says a rebirth resets current honey while other progress is retained. It does not enumerate every reset effect, so treat any claim beyond the honey reset as undocumented.

What unlocks at rebirth 10 and 13?

The Triple SSA Passive is named at rebirth 10 and the Upgrade Tree at rebirth 13. Those names and levels are documented; the passives' effects and the tree's nodes, costs, and effects are not, and no official source ever listed them.

Can I still play the documented game?

No, currently. The documented place has been content-restricted on Roblox since late August 2026 (re-verified 2026-10-09); fan reworks are separate places. This page documents the systems as captured while the game was live.

Related help

Connect the systems to player decisions

Each system page decision has a tool or guide that handles the scheduling.

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