Glitch Drives
The update text notes a glitch-drive capacity of 10.
Every progression system BSS 1:1 Rebirths officially documented — rebirths, quest checkpoints, named unlocks, and the quality-of-life mechanics from its last update text.
BSS 1:1 - Rebirths is an incremental bee-swarm simulator built around a single progression spine: the 0–34 rebirth path. Everything else that was ever officially documented hangs off it — special quests every five rebirths, the Triple SSA Passive at rebirth 10, the Upgrade Tree at rebirth 13, and a set of quality-of-life mechanics (glitch drives, automatic magic beans, Retro Swarm Challenge timers) named in the last update text. Systems without an official source — quest rewards, upgrade-tree nodes, per-rebirth costs — are listed here as undocumented rather than filled in with guesses.
From the official description via the Roblox games API, captured 2026-08-22 while the experience was live.
| System | Documented behavior | What remains unknown |
|---|---|---|
| Total rebirth levels | 34. The official description lists 34 rebirths as the progression ceiling captured on the API. | Per-rebirth honey costs and buff values. |
| Special-quest cadence | Every 5 rebirths (5, 10, 15, 20, 25, 30). The description describes five special quests, one at every five rebirths; the quests' individual rewards are not listed. | Which five quests, their individual rewards, whether they repeat. |
| Rebirth 10 unlock | Triple SSA Passive. Named in the official description at rebirth 10. Effects and prerequisites beyond the level are not documented. | Passive effects, prerequisites, whether it stacks with anything. |
| Rebirth 13 unlock | Upgrade Tree. Named in the official description at rebirth 13. Node names, costs, and effects are not documented. | Node names, costs, effects, respec rules. |
| Reset effect | Current honey resets. The description states current honey resets; it does not enumerate every other reset effect. | Whether boosts, items, or currencies beyond current honey reset. |
The final description observed while the game was live also names these mechanics.
The update text notes a glitch-drive capacity of 10.
Magic beans are described as automatic every five seconds.
Bee movement and bee ability fixes are listed in the update text.
The update text mentions rebirth balancing.
Settings changes are listed in the update text.
The creator announcement describes timer-skip changes for the Retro Swarm Challenge, alongside bee-attack and energy changes.
Labeled background: original Bee Swarm Simulator knowledge, checked on the main-game wiki — context for how the loop works, not values for this remake.
In the original game, honey is the main currency and is made by collecting pollen from flower fields and converting it at your hive; quests, codes, tokens, and various drops add honey on top. Fields come in blue, red, and white flower varieties, and named fields include Sunflower, Dandelion, Clover, Spider, Strawberry, Bamboo, Pineapple Patch, Stump Field, Cactus, Pumpkin Patch, Pine Tree Forest, Rose, Mountain Top, Pepper Patch, and Coconut Field. The 1:1 remake follows the same shape — honey in, resets, rebirths — but its own field layouts, conversion rates, and tools were never officially documented, so this site publishes no numbers about them.
The remake's rebirth-10 "Triple SSA Passive" references the original game's endgame amulet system. In the original, Supreme Star Amulets are the top Star Amulet tier and always carry powerful passives like Pop Star, Scorching Star, or Guiding Star. What the remake's "Triple SSA Passive" actually does was never documented — the name is the fact; the effect is unknown.
34. The official game description captured from the Roblox API on 2026-08-22 lists 34 rebirths as the progression ceiling, with special quests arriving at every five rebirths (5, 10, 15, 20, 25, 30).
Current honey. The description says a rebirth resets current honey while other progress is retained. It does not enumerate every reset effect, so treat any claim beyond the honey reset as undocumented.
The Triple SSA Passive is named at rebirth 10 and the Upgrade Tree at rebirth 13. Those names and levels are documented; the passives' effects and the tree's nodes, costs, and effects are not, and no official source ever listed them.
No, currently. The documented place has been content-restricted on Roblox since late August 2026 (re-verified 2026-10-09); fan reworks are separate places. This page documents the systems as captured while the game was live.
Each system page decision has a tool or guide that handles the scheduling.
The 0–34 milestone chronology in planning form.
Schedule sessions around these systems' checkpoints.
Bees, the SSA reference, and milestone-priority builds.
Codes, unlock rewards, and documented items.
The update text behind the documented mechanics, with dates.
Full takedown timeline and live rework landscape.